Thinking about GameDev some more - particularly how it could involve a tangle of things that I enjoy dabbling in creatively: Music, storytelling, graphics, coding, tinkering.
My ideas for Starnet bubbled up again. I'd like to play in that cyberpunky netrunner game space again, maybe take my glowy vector generator and build a hacking puzzle game where LANs are Legend-of-Zelda-style dungeons to be solved. Sort of. Not exactly. I'm spewing ideas into a Google Doc now.
Also thinking about writing a procedural puzzle generator for these network dungeons. More thinking on that subject and even an IEEE survey on Procedural Puzzle Generation. I am getting a bit ahead of myself here, though - I don't even have any manually generated puzzles yet to see what might be feasible and fun in the first place.