Hello world. Hmm, missed yesterday.
Played a bit with Microsoft Flight Simulator. Neat, ambitious. I can fly anywhere. But, when I get there, things look real enough that the not-real and inaccurate stuff sticks out. Guess that's the uncanny valley thing.
So, I'm musing Starnet and graph-based hacking puzzles. Eventually, I'd like to procedurally generate. Before I get there, I have to work out what's actually a fun puzzle by building some by hand
This thing looks interesting for that - https://flume.dev/docs/node-editor
And by "graph-based" I mean a system of networked devices. Need to subvert / exploit / redirect the parts of the system in order to get to the goal. Like a storage server reports to an log collector monitored by a security node. Touch storage before security and ALARMS
Also tinkered a bit with an ESP32-CAM that I've had sitting on my workshop shelf for awhile. I've got vague ambitions to add it to my OBS streaming setup. I may be disappointed in that, since the thing seems way more suited to taking so-so static shots than streaming video.
Then again, I have read that I can possibly get 60FPS out of it at 352 x 288 resolution - which is not terrible for one of my side-panels, maybe good to point it at a meter or a small diagram.
Tinkering also with a Raspberry Pi Zero W and a camera module as an OBS source. Still have more to do, but it might be useful to use as a facecam blue-tacked to my workbench. That, or a better detail camera. Hell, maybe I'll slap it on a headband so I can more easily stream things I'm holding in my hands that are otherwise hard to share.
And there's a Raspberry Pi 4 on the workbench that I'm going to try using as a host for some USB cameras, also with an aim at piping them into OBS. It's got USB 3, so maybe it can handle a couple of cameras at a decent frame rate and stream them over my wired LAN.
All of this is basically an alternative to trying to cram everything onto the USB bus of my streaming PC.